// TextDraw developed using Zamaroht's Textdraw Editor 1.0

// On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;

// In OnGameModeInit prefferably, we procced to create our textdraws:
Textdraw0 = TextDrawCreate(236.000000, 255.000000, "<<");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.450000, 1.800000);
TextDrawColor(Textdraw0, -65281);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);

Textdraw1 = TextDrawCreate(414.000000, 255.000000, ">>");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.599999, 1.700000);
TextDrawColor(Textdraw1, -65281);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);

Textdraw2 = TextDrawCreate(285.000000, 252.000000, "PLAY GAME");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 2);
TextDrawLetterSize(Textdraw2, 0.460000, 2.299999);
TextDrawColor(Textdraw2, -1523963137);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);

// You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
// TextDrawDestroy functions to show, hide, and destroy the textdraw.